(I suppose this should be stuff that isn't required for the mission to be completed, because random internet players are the way they are lol). Or, a utility strategem on one side of the map can signal one squad to the other that a key phase of the objective had been progressed. For example, an offensive strategem could arrive faster, or land more critically, if responded to by another player. This could all be done via strategem calls unique to those situations. One squad could cover the other while they complete an objective, or an objective could require squad cooperation at distant key points. I also think it would be cool to have multiple squads on the same map interact and cooperate with each other. I suppose this could be fixed by giving enemy pathing more purpose, and terrain more purposeful generation. For the most part, we're on mostly flat, open fields and simply run around walls (which may look varied on different biomes but are still functionally just walls). The maps we run around could be more interesting. Nothing wrong with a game being objective-based, but I want to use my weapons and kill stuff too, and not feel like we're stalled and wasting time doing so. The most 'efficient' way to play the game is to avoid scouts and complete objectives, which also happens to be anti-fun. Here are some things I've had in mind over the years: I hope they stay consistent and true to that stuff, but the game could also use some work to keep it fun and interesting. I really enjoy the game's aesthetics, sound design, humor, the way the weapons feel, etc. Join over 2,000 other Helldivers in our Discord! Again, this isn't going to be enforced heavy-handedly, it's not like a single off-topic rant is bannable, but if you start spamming links to cash-for-click sites or whatever, you will get banned. This includes affiliate links and unrelated content. While we won't ban negative comments and so forth, if you have a repeated history of making caustic remarks for the sole purpose of being confrontational, we won't hesitate to ban - regardless of how monolithic you think you are in the community. We're not enforcing this rule as a form of censorship, we're enforcing this because subreddits tend to get lots of new players, and the last thing we as a community should do is make people tuck tail and run. Clearly jokes and stuff are fine, but if you're harassing someone, that's not cool. Other than that, have fun, and be excellent to each other! We're really passionate about the game, so we ask that posts in this subreddit be relevant to Helldivers - other content should go on /r/gaming or /r/games. If you’re on fire, press the F button to dive onto the ground and put out the flames.This is an unofficial subreddit for Helldivers. You can’t use any weapons while prone, but patrols will have a harder time spotting you. Warning: Standing in the same position as a stratagem beacon is not recommended – it marks the landing position of the incoming pods or ordnance which are both fatal to Helldivers.ĭive onto the ground to avoid gunfire by pressing the F button. Stratagem beacons emit a beam of light that’s powerful enough to be seen from orbit the downside being that they’ll attract nearby enemies like moths to a flame. Take out small groups of enemies before they have time to sound the alarm. When a friendly is killed, you have the ability to bring them back into action using the Reinforce stratagem. If you survive, tap the S button repeatedly to revive yourself.ĭowned friendlies can be revived by standing next to them and pressing the S button when the on-screen prompt appears When downed by an enemy (or a friendly) you can use one-handed weapons like a pistol or SMG to protect yourself. An occupational hazard for every Helldiver is friendly fire – the Super Earth government acknowledges that occasionally accidents happen.
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